I graduated from DePaul University in June 2021 with a GPA of 3.74 and a Bachelor's Degree in Computer Science.
My coursework included data structures, algorithms, design patterns, and performance optimization
in a variety of languages.
My focus was in Game Systems. This involved game design and development in Unity, as well as writing a custom game engine with C++ and DirectX graphics.
I worked at Epic in Verona, Wisconsin for 3 years as a software developer, primarily writing SQL procedures for analysis of large health data sets.
I was a leader in validation and performance optimization of our analytics content.
This involved working with regulatory bodies, maintaining our testing infrastructure, and frequent performance analysis.
I wrote a tool for mocking patient test data, ensuring more complete testing and saving lots of time for developers and testers.